
Aloha, and welcome to my latest photogrammetry endeavor, the Hawksbill Sea Turtle!
Originally scanned from a taxidermy display at the courtesy of SeaLife Park, Hawaii, this Polynesian-preserved specimen has been digitally restored in 3D, rendering the aquatic reptile back to full majesty!
In personal whim for this endeavor, I utilized Blender's Geometry Nodes for special scenic enhancement, including personal experimentation in the real-time rendering engine, D5 Render.
- But do keep a distance from that beak! The whole 'hawk' part is just a nomenclature, right?

Hawksbill sea turtle | scan & turntable
responsible for all aspects:
-
Retopology
-
Rendering
-
Texturing
-
Scanning
-
Texture Baking
-
Animation
-
Lighting
-
Rigging
-
Simulation
-
Turntable
Additionally, this project served as my official debut on Instructables as my entry in the Autodesk First Time Author student contest!
For a step-by-step guide to polishing and animating your own photogrammetry, LiDAR, or Gaussian splatting scans, you can find the Hawksbill Instructables article here:
project breakdown:
software used:
-
Meshroom
-
Blender
-
Adobe Photoshop
-
Adobe Substance Painter
-
D5 Render
external instances:







