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Aloha, and welcome to my latest photogrammetry endeavor, the Hawksbill Sea Turtle!


Originally scanned from a taxidermy display at the courtesy of SeaLife Park, Hawaii, this Polynesian-preserved specimen has been digitally restored in 3D, rendering the aquatic reptile back to full majesty!


In personal whim for this endeavor, I utilized Blender's Geometry Nodes for special scenic enhancement, including personal experimentation in the real-time rendering engine, D5 Render.


- But do keep a distance from that beak! The whole 'hawk' part is just a nomenclature, right?

Hawksbill sea turtle | scan & turntable

responsible for all aspects:

  • Retopology

  • Rendering

  • Texturing

  • Scanning

  • Texture Baking

  • Animation

  • Lighting

  • Rigging

  • Simulation

  • Turntable

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Additionally, this project served as my official debut on Instructables as my entry in the Autodesk First Time Author student contest!


For a step-by-step guide to polishing and animating your own photogrammetry, LiDAR, or Gaussian splatting scans, you can find the Hawksbill Instructables article here:

project breakdown:

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software used:

  • Meshroom

  • Blender

  • Adobe Photoshop

  • Adobe Substance Painter

  • D5 Render

external instances:

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